"Me, Myself & My Avatars: It takes 2 + Ponyboy" continues the work "Me, Myself & My Avatars (or remapping the homunculus)" and expands it with two more avatars that deviate even more from human form and habit. While the first version confronted individual players with unusual body models such as multiple limbs or multiple bodies, the new characters open up collective spaces of experience. Ponyboy has the body of a horse but the face of a human. He is controlled in contradictory ways: on the one hand on all fours like an animal, on the other upright in bipedal mode. This creates a hybrid gaming experience that challenges conventional notions of body and movement. "It takes 2" goes one step further: here, two players share one and the same virtual body. Only through coordination and synchronization is it possible to move the avatar and shape the environment. This interaction opens up a dialog about control, trust and the dissolution of clear boundaries between self and other. With its experimental approach, the work transforms virtual reality into a laboratory for shared physicality.
Funded by Darstellende Künste with funds from the Federal Government Commissioner for Culture and the Media as part of the NEUSTART KULTUR program.
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